Rome Total War Arcani



1. Rome Total War Cheats

I enjoyed playing a game called Rome Total War where these 'ninja' like troops called Roman Arcani can be found, I have looked on some websites and all I can gather is that they were agents of some kind in Roman controlled Britain. Rome: Total War; Rome: Total War; Roman Arcani; If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before. I now present to you: The Arcani, probably one of the coolest units in Rome 1. Well, here I have made them in Rome 2. Although there are other Arcani mods out there, I'll tell you why mine is different! They are balanced! They are not instakill overpowered ninja men that can beat hoplite phalanxes, like the other Arcani around here.


While playing the game, press ~ to display the console window/RomeShell to enter cheats.
    Toggle view modes: [Tab]
    Reset mode: [Right Shift] + [Tab]
    Go back modes: [Left Shift] + [Tab]
    Damages building under pointer: G
    Display plaza: P
Creating units examplesNote: You can only do this once per game session and the codes are case-sensitive:

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Create_unit 'Arretium' 'roman arcani' 5 units max 8 offense max 8 defense max 8 experience points max:
    create_unit 'Arretium' 'roman arcani' 5 8 8 8
    create_unit 'Kotais' 'greek silver shield pikemen' 5 8 8 8 8
    create_unit 'Kotais' 'east hoplite brazen shield' 5 8 8 8 8
An example of the earlier incorrect cheat for Oliphant:Rome Total War Arcani
    Create_unit 'Arretium' cheat oliphants' 5 8 8 8 8 Yubtseb Elephants (or replace it with merc elephants)
An example of a city with two names:
    create_unit 'Campus_Iazyges' 'roman heavy onager' 5 8 8 8 8
    create_unit 'Campus_Alanni' 'roman praetorian cohort urban i''Urban Cohort'
Create population examplesNote: You can only do this once per game session and the codes are case-sensitive.

Rome Total War Arcani


Example:

Rome Total War 2 Arcani

    add_population Arretium 5000
An example of a city with two names:
    add_population Campus_Sarmatae 5000
Completing building exampleThe same principle holds true for completing building under construction: Note: You can only do this once per game session and the codes are case-sensitive.

Rome Total War Arcani


    process_cq Arretium
    process_cq Campus_Sarmatae
Result Cheat Code
Increase money by 20,000 [Note]add_money 20000
10% cheaper units in campaign modegamestop or bestbuy
40% bigger elephants in campaign modeoliphaunt
Walls fall down in siege in battle map modejericho
Add / Decrease population to indicated cityadd_population [city name] [-/number]
Toggle fog of wartoggle_fow
Give character the trait at indicated levelgive_trait [character] [trait] [number]
Complete all building in construction queue;
can only be used once
process_cq [city name]
Complete all military units in recruitment
queue; can only be used once
process_rq [city name]
Display help for desired command[command]?
Attacker or defender automatically wins
next auto resolved battle
auto_win [attacker|defender]
Creates a unit in the selected settlement or
characters army with the stats you input
create_unit [settlement or character] [unit ID]
[amount] [exp or armor or weapon]
Lists all traitslist_traits
Move indicated character to desired
coordinates
move_character [name] [x,y]
Give points for indicated character's traitgive_trait_points [character] [trait] [number]
Force opponent to accept diplomatic
proposal
force_diplomacy [accept|decline|off]
General invincibile in combatinvulnerable_general [character]
Changes datedate [year]
Kill indicated characterkill_character [character]
Change seasonseason [summer|winter]
Capture indicated city capture_settlement [city name]
Toggle strategy map coastline displaytoggle_coastlines
Toggle tabbed output window displaytoggle_tow
Toggle camera restrictionstoggle_restrictcam
Toggle underlaytoggle_underlay
Toggle overlaytoggle_overlay
Toggle everyone's spying ability to
perfect and infinite range
toggle_perfect_spy
Toggle building debug modebuilding_debug
Toggle display of simple performance
times of game update vs. display
perf_times
Toggle message collation (sets all
factions)
message_collation_set
Toggle show all messages to all
factions
show_all_messages
Toggle display of campaign map
flowing water
toggle_flowing_water
Toggle display of network statsnw_stats
Toggle pr modetoggle_pr
Give character an ancillarygive_ancillary
Reset character to start of turn settingscharacter_reset
Show cursor position and region IDshow_cursorstat
Toggle the terrain to display various data
sets; no parameter resets to normal
toggle_terrain
Give character points for traitgive_trait_points
List all available ancillarieslist_ancillaries
Give the character movement pointsmp [value]
List all characters in the world or those
belonging to a faction
list_characters
Show landing positions available to the AI
from a given region; default hides them
show_landings
Apply filter to world map coastlines filter_coastlines
Set health of building of the specified type
in a settlement
set_building_health [value]
Set maximum speed of turn processing
during AI round
ai_turn_speed [value]
Set aerial map overlay depth bias for
minimum zoom
amdb_min [value]
Set aerial map overlay depth bias for
maximum zoom
amdb_max [value]
Set aerial map overlay offset towards
camera
amdb_offset [value]
Zoom to specified aerial map zoomzoom [value]
Set denominator of the faction ranking graph
interval (calculated as number_of_turns divided
by denominator); if 0, then denominator will be
set to number_of_turns for an interval of 1
set_ranking_interval [value]
Regenerate radarregenerate_radar
Adjust sea bed to specified heightadjust_sea_bed [value]
Reload all vertex shadersreload_shaders
Reload all texturesreload_textures
Fire toggle_game_update [mt|toggle|reload|int]
Force display reset cyclereset_display
Set diplomatic stance between the two
factions
diplomatic_stance [value]
Add all ancillary to the character info
display
test_ancillary_localisation
Ignite all piggy winksburn_piggies_burn
Test the event message specified in
descr_event_enums.txt
test_message
Display defensive terrain featuresshow_terrain_lines
Clear all stacked messagesclear_messages
List all units in an armylist_units
Show victory message for faction
for short or long campaign
victory
Trigger advicetrigger_advice
Damage wall of settlementdamage_wall [none|gate|breach]
Open victory scroll declaring that
the given faction is the victor
test_victory_scroll
Trigger unit upgrade effectupgrade_effect
Force local player's alliance to win the
battle
force_battle_victory
Force local player's alliance to lose the
battle
force_battle_defeat
Output positions of all units in the battle
to the specified file
output_unit_positions [filename]
Show all valid processed paths in
pathfinder
show_battle_paths
Show all valid processed paths in
pathfinder for specific unit given a unit ID
show_battle_paths_for_unit [value]
Show the street plan for the settlement show_battle_street_plan
Display a marker at x, y for t secondsshow_battle_marker [value]
Display a circle at x, y of r radius
for t seconds
show_battle_circle [value]
Remove faction from the gamekill_faction [value]
Create diplomacy missiondiplomacy_mission
create event at positionevent [value]
Switch player control to specified
faction; old faction may not act
correctly as AI faction
control [value]
Create building of the specified type
in a settlement
create_building [value]
Disable AIdisable_ai
Halts turn sequence just before the start of
the specified faction's turn, or the current
faction if no faction given
halt_ai [value]
Restarts an AI turn sequencerun_ai
Note: You must do this on the campaign map, and can only be done once per game. After the first time, you must save, quit, and restart the game to use it again.

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